| |
 |  |  |  | Command |  | Argument |
 | Datatype |  | Default |  | Min |  | Max |  |
 |  | Format: |  | Rotate<Obj|All> |
| Object selection, |  | SELECTION |  |
- |  | - |  | - |  |  | |  |
| | X = Angle of rotation about X-axis in degrees, |
 | FLOAT |  | 0.0 |  | - |  | - |  |
 | |  | | | Y = Angle of rotation about Y-axis in
degrees, |  | FLOAT |
 | 0.0 |
 | - |  | - |  |
 | |  | | | Z = Angle of rotation about Z-axis in
degrees |  | FLOAT |
 | 0.0 |
 | - |  | - |  |
 |  | Python: |  | Rotate<Obj|All>(selection1,x=None,y=None,z=None) |
 |  |  | Menu: |  | Effects > Rotate |  |  |
 | Related: |
 | Ori
, AutoRotate, AutoRotateTo
, Pos, Move
, AutoMove, AutoMoveTo
|  |  |
 | Required: |  |  |  |
 |
The Rotate
command rotates the selected objects about their three axes. First about X, then about Y and finally about the Z-axis.
If 'All' is selected, Rotate
additionally moves all objects to create a rotation about the geometric center of the
scene.
Example
1:
RotateObj 1crn,X=0.1
Example 2:
RotateAll Z=0.7
|