 |  |  |  | Command |  | Argument |
 | Datatype |  | Default |  | Min |  | Max |  |
 |  | Format: |  | Renumber<Obj|All> |
| Object selection, |  | SELECTION |  |
- |  | - |  | - |  |  | |  |
| | first = New number of first selected object |  | INT |  | 1 |  | - |  | - |
 |  |  | Python: |  | Renumber<Obj|All>(selection1,first=None) |  |
 |  | Menu: |  | Edit > Renumber > Object |  |  |
 | Related: |
 | SwapObj
, RenumberRes |
 |  |  | Required: |  |
|  |  |
The RenumberObj command changes the numbering of selected
objects in the scene
. It is mainly used to close gaps that appear in the object HUD
after individual objects have been deleted.
Example
1:
RenumberObj all
Renumber all objects in the scene sequentially starting from
1, i.e. close any gaps in the object list.
Example
2:
RenumberObj 5-10,12
Renumber objects 5 to 10 so that they take positions 12 to
17.
|