#ifdef __cplusplus
    #include <cstdlib>
#else
    #include <stdlib.h>
#endif
#ifdef __APPLE__
#include <SDL/SDL.h>
#else
#include <SDL.h>
#include <SDL_Mixer.h>
#endif

int main ( int argc, char** argv )
{
    // initialize SDL video
    if ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
    {
        printf( "Unable to init SDL: %s\n", SDL_GetError() );
        return 1;
    }

    if(Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 2, 4096)==-1)
    {
        return 1;
    }

    Mix_Music *music = Mix_LoadMUS("mytest.ogg");

    if(music)
    {
        if(Mix_PlayMusic(music, -1)==-1)
        {
            //handle playback error
        }
    }

    // make sure SDL cleans up before exit
    atexit(SDL_Quit);

    // create a new window
    SDL_Surface* screen = SDL_SetVideoMode(640, 480, 16,
                                           SDL_HWSURFACE|SDL_DOUBLEBUF);
    if ( !screen )
    {
        printf("Unable to set 640x480 video: %s\n", SDL_GetError());
        return 1;
    }

    // load an image
    SDL_Surface* bmp = SDL_LoadBMP("cb.bmp");
    if (!bmp)
    {
        printf("Unable to load bitmap: %s\n", SDL_GetError());
        return 1;
    }

    // centre the bitmap on screen
    SDL_Rect dstrect;
    dstrect.x = (screen->w - bmp->w) / 2;
    dstrect.y = (screen->h - bmp->h) / 2;

    // program main loop
    bool done = false;
    while (!done)
    {
        // message processing loop
        SDL_Event event;
        while (SDL_PollEvent(&event))
        {
            // check for messages
            switch (event.type)
            {
                // exit if the window is closed
            case SDL_QUIT:
                done = true;
                break;

                // check for keypresses
            case SDL_KEYDOWN:
                {
                    // exit if ESCAPE is pressed
                    if (event.key.keysym.sym == SDLK_ESCAPE)
                        done = true;
                    break;
                }
            } // end switch
        } // end of message processing

        // DRAWING STARTS HERE

        // clear screen
        SDL_FillRect(screen, 0, SDL_MapRGB(screen->format, 0, 0, 0));

        // draw bitmap
        SDL_BlitSurface(bmp, 0, screen, &dstrect);

        // DRAWING ENDS HERE

        // finally, update the screen :)
        SDL_Flip(screen);
    } // end main loop

    // free loaded bitmap
    SDL_FreeSurface(bmp);

    Mix_CloseAudio();

    // all is well ;)
    printf("Exited cleanly\n");
    return 0;
}
